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cmorrow
cmorrow
Production Artist
London, Canada

Summary

I've worked in the video game industry since 2003 as both an artist and designer. I'm also a serviceable audio engineer.

Skills

Concept ArtDigital PaintingIllustrationGame DesignCharacter DesignPixel ArtNarrative DesignAudio Engineering

Software proficiency

Photoshop
Photoshop
Fl Studio
Fl Studio

Experience

  • Artist at Big Viking Games
    London, Canada
    December 2013 - October 2016

    During my time at Big Viking I worked as a production artist on various titles, including 'Monsters & Dungeons', 'Super Spin Slots', and 'YoWorld'. On YoWord I worked as the art lead of the décor artist team and was directly involved with hiring, onboarding, theme planning, and supervising.

  • Artist at Vast Studios
    Toronto, Canada
    January 2012 - July 2013

    As a digital artist at Vast studios I worked with my fellow artists to create a variety of art assets in Photo Shop for use in the company's casual games. In my case this mainly consisted of background and puzzle art, although I've also had the opportunity to assist in the creation of intro/animation assets including character art.

  • Artist at GamesCafe
    Calgary, Canada
    January 2006 - April 2007

    At GamesCafe I handled tasks once again involving both art and design. Artistically I had the opportunity to create conceptual and finished artwork. On the design side I was also responsible for both design concept and final game design creation and documentation.

  • Artist at Orbital Media
    Calgary, Canada
    December 2003 - April 2007

    In my time at Orbital Media I was responsible for a number of different tasks centered on both artwork and game design. I acted as the team's lead sprite artist for two Game Boy Advance titles. For a third game I fulfilled the roles of lead designer, character concept artist and lead sprite artist. In addition I also handled the animatics for said title as well as extensive bug testing (along with my coworkers) for all of our games.